Mark is an experienced GameU instructor, game designer, and curriculum developer. He’s able to apply the general theory of game design to all platforms and dimensions, and equally able to turn any game into a step-by-step guide to success that is exciting and easy. However, he’s most proud of the positive impact he’s had on his students’ lives and education. His ultimate and ongoing goal is to create lessons and develop curriculum that seamlessly melds learning and fun!
In his free time, he enjoys mountain biking, flight simulation, model trains, and video games.